Orbital FortuneWork in progress
In-game capture: the player’s freighter in silhouette, six engine bells at its stern, passing in front of a huge amber gas giant.

Orbital Fortune

How will you make your fortune?

A single-player space trading game Work in progress Beta testing coming soon: sign up for news

In-game capture

Work-in-progress trailer

First look

Filmed in the game, from the current build Best with sound

Not just another trading game

One star system. Five rivals. A million credits.

Orbital Fortune is a single-player space trading game set in one living star system around an amber gas giant. Five rival companies are racing you to the first million credits of profit, and every cargo you buy, every run you fly and every job you take shapes the system they trade in.

Trade, mine, carry passengers or take the barman’s quieter work. How you make your fortune is up to you. A full race to the million takes about six hours.

Four stations in play

  • Commercial hub

    Halcyon Exchange

    A bright ring station over the gas giant, with deep markets and cheap fuel.

  • Frontier port

    Lantern’s Rest

    A small, welcoming anchorage at the edge of mapped routes. Robo Barman keeps the bar.

  • Industrial refinery

    Cinderhook Refinery

    A hot, noisy processing station serving miners and bulk haulers. It buys every ore.

  • Passenger port

    Orpheus Anchorage

    A busy departure point for liners, couriers and long-haul travellers.

In-game capture: the player’s freighter resting on a station’s landing pad, its six engines glowing, under a teal nebula.

Flight

Take the helm

Fly the ship yourself, or engage the cruise drive and let it carry you across the system. The longest trips take about ten minutes.

Dock with the docking computer or land on the pad by hand. At Halcyon Exchange and Lantern’s Rest, step out of the ship and walk the station on foot.

Ways to make your fortune

Trade it, mine it, carry it, or ask at the bar

Switch between them whenever you like, and follow the money as the system shifts.

The market at Halcyon Exchange

Trade

Buy low, fly, sell high

Every station’s market holds real, finite stock. Buy where a good is made, carry it to a station that wants it, and sell before someone else does. Every unit bought or sold moves the price, whether you traded it or a rival did.

On the market now

Common
Nutrient Paste, Pressure Seals, Power Cells
Rare
Orbital Honey, Aurora Silk, Quantum Clock Core
Epic
Dreamglass, Gravity Pearls
Legendary
Singularity Truffle, First-Light Optic
A mining drone drilling an echo crystal rock

Mine

Catch the field before it moves on

Ore fields form around the system and move on after 8 to 15 minutes: mostly common, sometimes rare, now and then exotic. Send your mining drones out to the rocks and they drill ferrite, water ice, comet amber and echo crystal into your hold. Ore only comes from miners, so when nobody mines, the refineries run short.

Ore scanners

  1. Mk IShows where every field is
  2. Mk IITells common from rare, and the rough size
  3. Mk IIIReads the full rarity and the likely yield
Liners at Orpheus Anchorage, the passenger port

Passengers & missions

Carry what the system needs

Every station posts a mission board, generated from the world’s real needs. Seat travellers and VIPs in your cabin, and they will mind the time. Deadlines run on active play time, so the clock stops when you do. Fail or abandon a job and your standing pays for it.

  • Cargo runs
  • Sealed couriers
  • Passengers & VIPs
  • Worker rotations
  • Mining orders
  • Field surveys
  • Lost-drone recovery
Robo Barman, and his offer of Ghost in the Ore

The barman & elite arcs

A job, between us

Robo Barman keeps the bar at Lantern’s Rest. He has six arms, a hundred voiced lines and an opinion on everything. He also offers work of his own, and the more he trusts you, the more it pays, up to twice the best job on the boards.

I have something interesting for you. Financially interesting. Possibly legally interesting.

Robo Barman

Elite arc · In the game now

Ghost in the Ore

Earn enough of his trust and the barman offers an elite arc: a big job in five stages, with a reward no shop sells. The first sends you after a singing ore field.

  1. Stage 1: Read the field

    Find the singing field and read it.

  2. Stage 2: Bring up a sample

    Two tonnes of echo crystal, in your hold.

  3. Stage 3: Take it to the lab

    At another station, a crystallographer takes the sample and comes aboard.

  4. Stage 4: Fly them out

    Carry the crystallographer out to the field.

  5. Stage 5: Bring home the vein

    Mine it before the field breaks up, then deliver it to the lab.

Pays about

230,000 cr

on the starter ship

And fits

The Echo Sounder

A unique scanner, sold nowhere. It reads every field in full from anywhere, pings every rock in a field, and hears an exotic field the moment one forms.

Passenger and trading arcs, each with its own unique module, are in development.

Trade radioThe Long Haul

  • Nutrient paste remains stable, affordable and completely unaffected by ambition.
  • Lost property currently includes one left boot, two docking permits and an extremely confident chicken.
  • Navigation notice: ore fields drift in and out of the lanes. Rocks do not give way. Keep your drones on a short leash.
  • A survey of local pilots confirms that most of them prefer profitable trades to unprofitable ones.
  • Space remains mostly empty, with isolated patches of expensive machinery.
  • Today’s lucky cargo shape is rectangular.

The system reacts

Every move leaves a mark

The markets, the stations and your rivals all respond to what you do.

The market report: one good, every station

A live economy

Every station’s market holds real stock, and prices move as goods change hands. Buy a station out and its price climbs. Flood it and the price falls. Shortages and surpluses are genuine, and the trade radio picks up the news.

Market reportAurora Silk
Cheapest to buy
1,437 crLantern’s Rest
Best to sell
3,044 crHalcyon Exchange
Between them
1,607 cra unit

Read from the report pictured above. Prices move.

The race

1,000,000cr

of profit. The first company there wins.

You

Five rivals, one target

Name your company, then race five rival companies to the first million. They trade, mine and take work in the same economy you do, and you know them by what they leave behind: emptied markets, taken jobs and news on the radio.

The State of play shows the standings. A Rival Intel Module shows where each rival is heading and what it is doing.

Halcyon Exchange

Standing that opens doors

Bring a station what it needs and your standing there rises. Fail or abandon a job there and it falls. At Halcyon Exchange, good standing brings cheaper fuel and scanners. At Lantern’s Rest, it opens the prospectors’ ore charts.

  1. Known
  2. Trusted
  3. Honoured
A solar flare on approach to Halcyon Exchange

Trouble on the way

A run between stations is rarely quiet. A solar flare scrambles your sensors and radio. An engine flames out and has to be restarted. A suspicious ship demands a toll, and you can pay it or run for it. Some surprises pay, like a distress beacon answered or salvage scooped up along the way.

  • Solar flares
  • Engine flameouts
  • Micrometeoroids
  • Distress beacons
  • Traffic holds
  • Pirate scans
  • Cargo breaches
  • Drifting salvage

In development

What’s coming

Orbital Fortune is a work in progress. These are planned and being built. None of them is in the game yet, and the details may change.

  • In development

    Sabotage

    Coming to the race for the first million.

  • In development

    More stations

    Twenty planned, with eight chosen for each game.

  • In development

    Bigger ships

    Buy bigger ships as your fortune grows.

  • In development

    A black market

    Goods you won’t find on the open market, and the risks that come with them.

  • In development

    More elite arcs

    Passenger and trading arcs from the barman, each ending with its own unique module.

Beta testing coming soon

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How will you make your fortune?

Work in progressBeta testing coming soon: sign up for news

Watch the trailer